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Extra Documentation

     



 

This section offers download of detailed documentation as well as tutorials for advanced users. Covered areas are the architecture and design shader package for architectural and design visualization, the production shader package for vfx production use and the subsurface scattering package with details on skin rendering.

The versions described are up to date, as of mental ray version 3.6. This includes high quality tonemapping (mia_exposure_photographic), portal lights that improve rendering quality and speed for interior renderings up to a factor 20 (mia_portal_light), self illuminating surfaces (mia_light_surface), and improved lens simulation (mia_bokeh_lens). mia_material_x supports rendering of multiple buffers (render elements) in one run. The production package includes 2.5 D motion blur (mip_motionblur), selective rerendering of parts of a scene (mip_render_subset), handling of mirror and gray ball (mip_mirror_ball, mip_gray_ball) and last but not least an advanced matte shadow system that also supports final gather and reflections (mip_matteshadow).

The shaders are available with mental ray version 3.6, contained in architectural.dll/so, production.dll/so and subsurface.dll/so.

  Production

Architecture & Design

Subsurface scattering skin