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rendering algorithm research and development |
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ray tracing |
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global illumination |
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Quasi-Monte Carlo integration |
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development and acceleration of algorithms |
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parallel algorithms and their implementation |
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software engineering |
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software interface design and implementation |
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all phases of development: design, implementation, testing, documentation, maintenance, and bug fixing. |
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knowledge of C and C++ |
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experience in software development/engineering (has made significant contributions to the design and implementation of a substantial software project, preferably similar software) |
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problem analysis and problem solving skills |
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strong background in mathematics preferred |
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understanding of algorithmic aspects and experience with algorithm design |
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capable of self-disciplined use of work time |
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capable of working in a small team |
Candidates with a PhD or equivalent in Mathematics, Theoretical Physics, or Computer Science but without any prior experience in computer graphics related research and development are welcome to apply.