MetaSL

The Universal Shader Language

MetaSL® is a meta shading language designed to encompass the expressive power of all current and future shading languages and shading language standards.

MetaSL shaders and Phenomena are valuable and future-proof assets. They do not need to be re-authored for different target platforms.  These shaders can be compiled to render on target platforms, including CPUs (C++), GPUs (Cg, GLSL, HLSL) and other current and future platforms.  This eliminates the need to re-engineer and debug shaders and Phenomena for each platform.

Products Using MetaSL

MetaSL Material Library
Are you looking for high-quality materials for download and immediate use based on MetaSL shaders? Visit our MetaSL Material Library.

 

mental mill Standard Edition
Are you looking for an authoring tool to create, share and debug MetaSL shaders? mental mill Standard Edition adds source code editing, a powerful debugger, and mental ray preview rendering along with many other features.

mental ray
From mental ray 3.7+ and future versions will support MetaSL shaders.

 

Autodesk 3ds Max
3ds Max 2011 supports MetaSL shaders in its viewport rendering and its mental ray final rendering. 3ds Max 2011 also bundles mental mill Standard Edition as a standalone node based shader authoring tool.

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