RealityServer is a server platform product specifically designed for professional application developers to integrate 3D content and enterprise applications.
Features and Benefits
Feature | Benefit |
|---|---|
Client Independence | The storing and processing of 3D content is done entirely on the server, liberating the client from needing additional storage, memory, CPU, or GPU power. |
Mobility | Handheld devices can manipulate the same massive datasets as workstations, bandwidth and distance being equal. |
Scalable Applications | Server resources scale economically to meet the data size, performance and image quality needs of applications. |
Scalable Access | Server-side session management allows users to begin where they left off when changing client locations, share scene changes and comments with other users, or engage in collaborative sessions to experience what others see. |
Asset Re-Use | 3D content and applications can be reused directly from the design or manufacturing process and PLM databases. |
Security | Server-side storage of 3D content inherently protects 3D intellectual property. |
Visual Quality | Full image quality spectrum and multiple rendering options. |
Full Extensibility | Developers can enhance and extend the system at every level through a comprehensive extensible environment. |
RealityServer 2.2 Specifications
Supported Software Packages and Input Formats | |
|---|---|
Input Data Formats | mi |
Supported CAD Packages | AutoCad® |
Supported DCC Packages | Autodesk 3ds Max® |
RealityDesigner™ Plugins Provided | Autodesk 3ds Max® |
Application Programming Interfaces and Integration Protocols | |
APIs | JavaScript |
Integration Support | Customer-side HTTP server(s) |
Renderers and Shading Technologies | |
Renderers | Physically Correct Light Simulation Renderer (Default) |
Shading Models | BRDF |
Texture Formats | BMP |
Output Data Formats | |
Image/Streaming Formats | JPEG |
Operating Systems | |
Development Platform | Red Hat® and Suse® Linux® | 32bit and 64bit |
System Deployment | Red Hat Enterprise Linux 4 64bit |
Server Hardware Platforms | |
CPUs | AMD® Opteron® |
GPUs | ATI |
Scalability | CPUs: From one to several hundred (depending on application) |
Client Systems and Technologies | |
Browsers | Internet Explorer 6 or higher |
Other Client Technologies | Flash®, Adobe Flex™, Adobe Air™, Microsoft® Silverlight™ |
Web Servers and Networks | |
Web Servers | RealityServer is provided with its own HTTP server, but will also support other web servers as a dedicated device. |
Protocols and Other Standards | TCP/IP |
Performance Aspects11 | |
Concurrent Users | From single users to hundreds. |
Frame Rate | From static images to 20+ frames per second. |
Image Size and Resolution | Application-specific, from small images for cell phones or thumbnails to large, high-resolution formats. |
1 Using a custom importer
2 Using a converter to .mi available free from mental images.
3 Special components of CATIA and/or a separate license may be required.
4 Via conversion to DWF
5 Supported through MetaSL.
6 Supported through MetaSL.
7 Supported for realtime raytracing only.
8 Limitations regarding size of supported datasets limit its usefulness as a deployment platform.
9 Limitations regarding size of supported datasets limit its usefulness as a deployment platform.
10 Other browsers may also be used, but certain application features may require special adaptation for different browsers.
11 Actual performance may vary and depend on complexity of model geometry, textures, lights, interactions, available server, operating system and network characteristics and availability.