RealityServer is a server platform product specifically designed for professional application developers to integrate 3D content on the internet and in enterprise applications.
Features
Feature | Benefit |
|---|---|
Client Independence | The storing and processing of 3D content is done entirely on the server, liberating the client from needing additional storage, memory, CPU, or GPU power. |
Mobility | Handheld devices can manipulate the same massive datasets as workstations, bandwidth and distance being equal. Connections such as Wi-Fi and 3G are optimal. |
Scalable Applications | Server resources scale economically to meet the data size, performance and image quality needs of applications. |
Scalable Access | Server-side session management allows users to begin where they left off when changing client locations, share scene changes and comments with other users, or engage in collaborative sessions to experience what others see. |
Asset Re-Use | 3D content and applications can be reused directly from the design or manufacturing process and PLM databases. |
Security | Server-side storage of 3D content inherently protects 3D intellectual property. |
Visual Quality | Full image quality spectrum and multiple rendering options. |
Full Extensibility | Developers can enhance and extend the system at every level through a comprehensive extensible environment. |
RealityServer 2.3 Specifications
Supported Input Formats and Import Plugins | |
|---|---|
Input Data Formats | mi |
RealityDesigner™ Plugins | Autodesk 3ds Max® |
Application Programming Interfaces and Integration Protocols | |
Development APIs | Web Services Framework |
Renderers and Shading Technologies | |
Renderers | GPU Renderer |
Shading Language | MetaSL 1.0 |
Texture Formats | BMP |
Output Data Formats | |
Image/Streaming Formats | JPEG |
Operating Systems | |
Development Platform | Red Hat® and Suse® Linux® | 32bit and 64bit |
Server Hardware Platforms | |
CPUs | AMD® 64 |
GPUs | NVIDIA® QUADRO® PLEX 3400 and above |
Scalability | CPUs: From one to several hundred (depending on application) |
Client Systems and Technologies | |
Documentation and Tutorials | Internet Explorer 6 or higher for Windows and Linux |
Client Technologies | Flash®, Adobe Flex™, Adobe Air™, Microsoft® Silverlight™ |
Client Application | Any client application that supports HTTP |
Web Servers and Networks | |
Web Servers | RealityServer is provided with its own HTTP server, but will also support other web servers. |
Server Cluster Protocols | TCP Unicast, TCP UDP multi-cast, TCP Unicast with multi-cast discovery |
Client Protocols | HTTP |
Performance Aspects2 | |
Concurrent Users | From single users to hundreds. |
Frame Rate | From static images to 20+ frames per second. |
Image Size and Resolution | Application-specific, from small images for cell phones or thumbnails to large, high-resolution formats. |
1 Using a plug-in available from mental images
2 Actual performance may vary and depend on complexity of model geometry, textures, lights, interactions, available server, operating system and network characteristics and availability.
